var e = require;
var t = module;
var n = e("LevelManager");
cc.Class({
    extends: cc.Component,
    properties: {
        fftypa: {
            type: cc.Sprite,
            default: null
        },
        typa: {
            type: cc.Enum(n.GameSceneBlockType),
            default: n.GameSceneBlockType.Lobby
        }
    },
    onLoad: function() {
        this.node.on(cc.Node.EventType.TOUCH_START,
        function() {
            console.log("gsfgfs")
        },
        this)
    },
    start: function() {
        console.log(LevelManager.Instance.g_CreatSceneBlockLength)
    }
})